Saturday, October 6, 2012

Next week's work: end of basic design

SB 2:  Recently you made SB2: the cinamatic version of your storyboard.  You considered framing, motion of camera, motion of characters, transitions, cutting, etc.   You used the Transformation Tools in  the Composition Timeline of anchor point, position, scale, rotation, and opacity to pan, dolly, make close-ups and distant establishing shots, etc.  You ran through animation again and again for timing.  You added music.  We had crits of 7 of these; 3 more next Tuesday.

You based SB 2 on the Making Comics PowerPoint lecture, and on careful analysis of camera in Sleddin' by John Pettingill on Vimeo:  vimeo.com/4229747   You are continuing to refine your SB 2 after crit!

DUE TUESDAY: 
BRING INTENSITY CHART AND COLOR SCRIPT TO CLASS. BRING LINE ART BLACK AND WHITE CONCEPT ART DRAWING & Reference Images TO CLASS .  Do thumbnail sketches first to consider alternative construction and views.  

1)  Art Direction:  Intensity Chart and Color Script (Done before or after concept art.)   You can do this simply, but must carefully consider colors you want to use and include those at bottom of intensity chart. (You can also include colors as reference dots on PS shots if you like - you will later.)
 
2)  Concept Art: Design of Major Environment(s) (Establishing Shot(s)) in Photoshop
*You must gather reference images.
 
*Please study the following blog as a reference:  sleddin.blogspot.com
   Note particularly (in list on right in BLOG ARCHIVE):
   Lighting Paintovers
   FX paintovers
   Concept for set-dressing of final shot
 

*Study also at this demonstration of one way to find what you are looking for:
Feng Zhu Tutorial on Speed Painting of Concept Art:
http://www.youtube.com/watch?v=mmff8bBCYW4&feature=relmfu  
Episode 56 - MMORPG Landscapes  

Do Concept Art as black and white drawing on paper first.
In class we will bring black and white drawing into Photoshop.  Finish painting in PS in color/value. 
(Can be wider and taller than movie frame so you can pan or look up.)
Post to blog as flattened version when finished or as WIP (work in progress) as you go along.
(Keep original version in layers in PS so easier to animate later.)
Add detail, textures, light now if you have time, or wait until you start animation following week.
All work Due (including earlier work):  Midnight, Thursday Oct 11, MCS office: burn to disc.

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